From Valencia, in the sunny coast of east Spain

About us

We’re a multi-game studio with over 50 employees on a mission to create extraordinary games. That’s how our critically-acclaimed titles came to life.

From Moonlighter‘s +2,5M units sold to The Mageseeker: A League of Legends Story and Cataclismo, our highest-rated game so far. The best is yet to come!

The team

Programming Director

Agustín Esteve

Unity Rockstar and hardcore gamer at Digital Sun. Always willing to learn new things about Unity and programming in general.

Unity Rockstar and hardcore gamer at Digital Sun. Always willing to learn new things about Unity and programming in general.
Animation Coordinator

Odei Pagola

I am an incredible 2D animator and I'm always bragging about it on twitter.

I am an incredible 2D animator and I'm always bragging about it on twitter.
Programming Director

Armando Díaz

Videogame developer/videogame player. I'd trade lines of code for petting cute dogs.

Videogame developer/videogame player. I'd trade lines of code for petting cute dogs.
Programming Director

Adrià Marí

Amateur cook, photographer and ceramist. Game development began for me when building (really cool) mazes on a private Burning Crusade server. Like walking, like a lot. Have a couple Carolina Reaper growing on my balcony.

Amateur cook, photographer and ceramist. Game development began for me when building (really cool) mazes on a private Burning Crusade server. Like walking, like a lot. Have a couple Carolina Reaper growing on my balcony.
Programmer/Tech Artist

Alberto Fuentes

Game programmer and (kinda) tech-artist. Lorem ipsum dolor sit amet, consectetur adipiscing elit. I can be quite sarcastic when I am in the mood.

Game programmer and (kinda) tech-artist. Lorem ipsum dolor sit amet, consectetur adipiscing elit. I can be quite sarcastic when I am in the mood.
Art Director

David Aguado

Hermit and curious. Loves painting and drawing weird stuff. Less is more.

Hermit and curious. Loves painting and drawing weird stuff. Less is more.
Design Director

Álvaro Ruiz

I've been thinking way too long what to write here, but I am extremely not-very-interesting. I don't know, I enjoy action games, fantasy books and anime, I guess.

I've been thinking way too long what to write here, but I am extremely not-very-interesting. I don't know, I enjoy action games, fantasy books and anime, I guess.
Artist

Ricard Cabrera

I'm a 2D art eater and I'd kill for a background. Beauty addict and victim of techno.

I'm a 2D art eater and I'd kill for a background. Beauty addict and victim of techno.
Art Director

Irene Alfaro

Artist with traditional painting and drawing background. Develops visual ideas from concepts to 3D.

Artist with traditional painting and drawing background. Develops visual ideas from concepts to 3D.
Art Director

Alvar Fernández

2D artist and Graphic designer. Professional overthinker addicted to storytelling.

2D artist and Graphic designer. Professional overthinker addicted to storytelling.
Programming Director

Jordi Llopis

Game programmer. Learning how to use Unity from scratch every day of my life. 70% of my body is made of Nintendo games.

Game programmer. Learning how to use Unity from scratch every day of my life. 70% of my body is made of Nintendo games.
Design Director

Sara Costa

Game Designer by day, Paladin by night. I hate losing at any game. Proud dog owner. Git gud 😀

Game Designer by day, Paladin by night. I hate losing at any game. Proud dog owner. Git gud 😀
Game Producer

Jorge García

Have a bit more respect for faery tales, Riskbreaker.

Have a bit more respect for faery tales, Riskbreaker.
Design Director

Eric Benavente

I literally have the same tastes as when I was 8 years old: Videogames. Dragons. Mechs. Vampires. Space. Spooky stuff.

I literally have the same tastes as when I was 8 years old: Videogames. Dragons. Mechs. Vampires. Space. Spooky stuff.
Programmer

Antonio Sánchez

Game programmer. Addicted to hiking, music festivals, cooperative games and board games. "You died."

Game programmer. Addicted to hiking, music festivals, cooperative games and board games. "You died."
Lead Tech Artist

Santiago Moreno

Once upon a time in a very small town somewhere in the Don Quixote's field there was a child who didn't know he wanted to do games. He started making youtube videos with friends, learned 3d animation and somehow he got interest about programming. Then he realised making games is what he wanted. Fool of him! If he knew... Joke! It's fine, I guess...

Once upon a time in a very small town somewhere in the Don Quixote's field there was a child who didn't know he wanted to do games. He started making youtube videos with friends, learned 3d animation and somehow he got interest about programming. Then he realised making games is what he wanted. Fool of him! If he knew... Joke! It's fine, I guess...
Design Director

Luis Pérez

Videogames laid tracks for my train of thought. Always grateful to be part of this industry.
My laugh can be heard from the moon.

Videogames laid tracks for my train of thought. Always grateful to be part of this industry.
My laugh can be heard from the moon.
Game Producer

Dani García

Hey!! Thanks for reaching my profile. I'm Dani, one of the producers from Digital Sun. I love all type of games but I have preferences on shooters. Apart from that I love sports and cooking!

Hey!! Thanks for reaching my profile. I'm Dani, one of the producers from Digital Sun. I love all type of games but I have preferences on shooters. Apart from that I love sports and cooking!
Artist

Mario Ceballos

2D/3D artist who invested way too many hours in Animal Crossing and with no room for more Legos

2D/3D artist who invested way too many hours in Animal Crossing and with no room for more Legos
Tech Artist

Manel Angresola

Making things move on screen, sometimes even as intended. Having fun making the computer go "beep boop" in my free time

Making things move on screen, sometimes even as intended. Having fun making the computer go "beep boop" in my free time
Programmer

Dani Torres

Game Programmer and Paint master. Trying to waste my life properly. "They're good dogs Brent".

Game Programmer and Paint master. Trying to waste my life properly. "They're good dogs Brent".
Studio Operations

Diana Redón

Sugar, spices and everything nice
These were the ingredients chosen
to create this perfect Studio Operations.
With the superpower of organisation and kindness, she helps all her colleagues to shine.

In love with art, sports and kawaii things. Better not give her candy, or you'll meet the original Gremblin.

Sugar, spices and everything nice
These were the ingredients chosen
to create this perfect Studio Operations.
With the superpower of organisation and kindness, she helps all her colleagues to shine.

In love with art, sports and kawaii things. Better not give her candy, or you'll meet the original Gremblin.

Lead Artist

Albert Novikov

Past 20 years I considered myself as digital artis of free genre, and now I am sailing under the digital sun

Past 20 years I considered myself as digital artis of free genre, and now I am sailing under the digital sun
Design Director

Victor Ribera

Unleashed programmer, I have a love-hate relationship with singletons.
We're here to take your heart.

Unleashed programmer, I have a love-hate relationship with singletons.
We're here to take your heart.
Artist

Álvaro Arias

·|· Hogar's architect and stonemason ·|·

·|· Hogar's architect and stonemason ·|·
Designer

Andrea Schöniger

Playing games in my free time and making them in my not-so-free time.

I've heard a lot "don't make your hobby your job"; screw it, I did and I'm passionate about it!

As a Game Designer, I'm the devil on your shoulder that makes you think “just a little while longer” when you're playing games at midnight.

Playing games in my free time and making them in my not-so-free time.

I've heard a lot "don't make your hobby your job"; screw it, I did and I'm passionate about it!

As a Game Designer, I'm the devil on your shoulder that makes you think “just a little while longer” when you're playing games at midnight.

Lead Artist

Pablo García

I'm a former graphic designer that achieved his dream of working in the game industry. Here I can do what I'm passionate about, 3D art.
If I did it, anyone can! And remember, sometimes "brb" stands for "be ready bitch" so u have to be careful. Byeeeee

I'm a former graphic designer that achieved his dream of working in the game industry. Here I can do what I'm passionate about, 3D art.
If I did it, anyone can! And remember, sometimes "brb" stands for "be ready bitch" so u have to be careful. Byeeeee
Programmer

Manuel Corral

I consider myself a random code generator, and sometimes it surprisingly works.

I'm into math and competitive games, and I enjoy swimming and playing cards.

I consider myself a random code generator, and sometimes it surprisingly works.

I'm into math and competitive games, and I enjoy swimming and playing cards.

Designer

Diana Ridaura

Game designer, ProBuilder lover, person, human being, not a robot at all.

Game designer, ProBuilder lover, person, human being, not a robot at all.
Artist

Javi Sánchez

Yes, I also studied Fine Arts in Valencia. I worked at the world of animation with SillyWalks Studio during eight years and now I'm here. Today I'm working on concept art and character design. Tomorrow... who knows.

Yes, I also studied Fine Arts in Valencia. I worked at the world of animation with SillyWalks Studio during eight years and now I'm here. Today I'm working on concept art and character design. Tomorrow... who knows.
Communication

Israel Mallén

A comms guy born in Hoenn and raised among indie games. If I survived both journalism and Twitter, I can handle anything!

A comms guy born in Hoenn and raised among indie games. If I survived both journalism and Twitter, I can handle anything!
Artist

Mar Amorós

Programmer

Stéphane Díaz-Alejo

In the realm of game development, I walk a path woven between code and creativity. Though my roots are in programming, I've embarked on a journey to master the disciplines of Game Design and Technical Art, where each line of code and crafted detail brings new worlds to life. When not forging virtual dimensions, I can be found honing my skills in the martial art of kendo, delving into the tomes of fantasy, science fiction, and horror, or journeying through the worlds of films and series, each a source of inspiration in my quest.

Driven by a love for tales that captivate and connect, I aim to bring a touch of magic—and a spirit of kindness—to every creation. For, in the end, it is stories that bind us, and I seek to craft experiences that invite others to step into worlds as boundless as their imagination.

“Life before Death. Strength before Weakness. Journey before Destination.”

In the realm of game development, I walk a path woven between code and creativity. Though my roots are in programming, I've embarked on a journey to master the disciplines of Game Design and Technical Art, where each line of code and crafted detail brings new worlds to life. When not forging virtual dimensions, I can be found honing my skills in the martial art of kendo, delving into the tomes of fantasy, science fiction, and horror, or journeying through the worlds of films and series, each a source of inspiration in my quest.

Driven by a love for tales that captivate and connect, I aim to bring a touch of magic—and a spirit of kindness—to every creation. For, in the end, it is stories that bind us, and I seek to craft experiences that invite others to step into worlds as boundless as their imagination.

“Life before Death. Strength before Weakness. Journey before Destination.”

Artist

Fabian Molinaro

Drawing artist, 2D animator and 3D modeler. I identify myself with a duck: they walk strangely, they swim strangely and they fly strangely. I'm the same but in arts.

Drawing artist, 2D animator and 3D modeler. I identify myself with a duck: they walk strangely, they swim strangely and they fly strangely. I'm the same but in arts.
Artist

José Manuel Palenzuela

2D animator turned into 3D animator (remember that episode from The Simpsons? Something like that). I also do digital painting and bake chocolate cookies

2D animator turned into 3D animator (remember that episode from The Simpsons? Something like that). I also do digital painting and bake chocolate cookies
Technical Producer

Javier Villanueva (Japend)

That guy that plays videogames for the story and dreams of making an unforgetable one. In between the programming and the production lands. Currently dealing with a breathing addiction. Iä! Iä! Cthulhu fhtagn!

That guy that plays videogames for the story and dreams of making an unforgetable one. In between the programming and the production lands. Currently dealing with a breathing addiction. Iä! Iä! Cthulhu fhtagn!
Animation Coordinator

Pepe Baño

You won't believe it, I'm a dog. Used to play basketball... Coincidence? Woof!

You won't believe it, I'm a dog. Used to play basketball... Coincidence? Woof!
Artist - Rigger

Jose Manuel Rodríguez

(self-proclaimed) Best rigger in Europe, second best in the world. Sometimes I rigg, sometimes I animate, sometimes I code, sometimes I play, sometimes I read and sometimes I climb, but I i'll always know that Luffy will be the pirate king

(self-proclaimed) Best rigger in Europe, second best in the world. Sometimes I rigg, sometimes I animate, sometimes I code, sometimes I play, sometimes I read and sometimes I climb, but I i'll always know that Luffy will be the pirate king
Lead Programmer

Mikel González

This Gear thrives on metalcore chaos and racing finesse, ripping through circuits and crafting code with breakdown-level intensity, all while spinning out pizzas like a master pizzaiolo—each toss precise, each slice cut with the skill of a hairpin turn.

This Gear thrives on metalcore chaos and racing finesse, ripping through circuits and crafting code with breakdown-level intensity, all while spinning out pizzas like a master pizzaiolo—each toss precise, each slice cut with the skill of a hairpin turn.
Technical Producer

Kike Val

#1 Kojima fan. Hyperactive mind trapped in a regular body.
My motto: I'll sleep when I'm dead. Not so good at not acting like a zombie in the morning though.
Producer by day, programmer by night.

#1 Kojima fan. Hyperactive mind trapped in a regular body.
My motto: I'll sleep when I'm dead. Not so good at not acting like a zombie in the morning though.
Producer by day, programmer by night.
Designer

Juanan Sanchéz

"Take your protein pills
And put your helmet on
We are on another game dev journey"

- Aristotle

"Take your protein pills
And put your helmet on
We are on another game dev journey"

- Aristotle

Programmer

Borja Véliz

I ended up programming here because I couldn't live off LoL

I ended up programming here because I couldn't live off LoL
Artist

Javier Ortiz

Programmer

Alejandro Peña

Code alchemist and roguelike enthusiast. Loving father of two dogs and a cat, and meme fodder through emojis because of Mikel.

Code alchemist and roguelike enthusiast. Loving father of two dogs and a cat, and meme fodder through emojis because of Mikel.
Business Development

Albert Millán

A jack of all trades with an endless bag of tricks

A jack of all trades with an endless bag of tricks
UI/UX

David Cuartero

CEO & Co-founder

Javi Giménez

Started this whole thing with my beloved Ruben. Trying to make sure everyone is happy but doesn't have too much fun. Talk to me about Richard Wagner.

Started this whole thing with my beloved Ruben. Trying to make sure everyone is happy but doesn't have too much fun. Talk to me about Richard Wagner.
COO & Co-founder

Rubén Picó

Acting as a producer (or errand boy...) of the studio. I love hardcore management games (and also hardcore management in reality). Besides gaming I'm interested on healthy cooking and training! Also cars an Valencia CF are my passions.

Acting as a producer (or errand boy...) of the studio. I love hardcore management games (and also hardcore management in reality). Besides gaming I'm interested on healthy cooking and training! Also cars an Valencia CF are my passions.

Would you like to work with us?

Join us